# Audio credits

All recorded sounds are public domain (CC0). Everything else is synthesised in `src/audio/AudioSystem.js`.

| File | Source | Author | License |
|---|---|---|---|
| `voice-super.mp3`, `voice-hot.mp3` | Generated with [Piper TTS](https://github.com/OHF-Voice/piper1-gpl), voice `en_US-joe-medium` (dataset: [OHF-Voice/voice-datasets](https://github.com/OHF-Voice/voice-datasets)); pitched down ×0.72, slowed, filtered with ffmpeg | — | CC0 (voice dataset) |
| `gun-pistol.mp3` (from "22 Magnum"), `gun-uzi.mp3` (from "22 Pistol"), `gun-shotgun.mp3` (from "Black Powder") | [Gunshots – OpenGameArt](https://opengameart.org/content/gunshots) | kurt | CC0 |
| `grab-gun.mp3` (metalClick), `grab-item.mp3` (handleSmallLeather), `gun-empty.mp3` (metalLatch) | [RPG Audio – Kenney](https://kenney.nl/assets/rpg-audio) | Kenney | CC0 |
| `glass-*.mp3` (impactGlass_heavy), `drop-metal-*.mp3` (impactMetal_light) | [Impact Sounds – Kenney](https://kenney.nl/assets/impact-sounds) | Kenney | CC0 |

Clips were trimmed to single shots, faded, loudness-normalised and re-encoded to MP3 (mono, 44.1 kHz).
